Showing posts with label Wayne Knight. Show all posts
Showing posts with label Wayne Knight. Show all posts

Wednesday, July 1, 2015

Life Finds A Way

Year: 1993
Director: Steven Spielberg
Cast: Sam Neill, Laura Dern, Jeff Goldblum
Run Time: 2 hours 7 minutes
MPAA Rating: PG-13

This review is an epic adventure two years in the making. You see, back when I was first starting my blog in 2013, it was right around the time that Jurassic Park was re-released in theaters in 3D. During that time, I was still using my training wheels. I was still transitioning from my cruddy, Tumblr-based format, and it would be a couple months before I made the kamikaze commitment to pen a review of every movie I watched.

Unfortunately, a lot fell through the cracks, though it did lead to some very strange and insightful articles that are far from disappointing. Anyway, this all comes back to me sitting in that dark theater, re-experiencing Jurassic Park for the first time since childhood on the big screen. All big, puffed-up talk about Spielberg and popcorn blockbusters and the rise of the film school generation aside, that is the kind of experience that you can’t fail to be profoundly affected by. You wanna know why? I’m just gonna say it, professionalism be damned: Jurassic Park is freaking awesome. And I’m sorry I didn’t find the time to review this back then.

Yes, it has a brain in its head, yes, it’s marvelously composed and shot, and yes, the computer imagery is revolutionary, but before we get down to brass tacks, let’s take a moment to step back and look at the big picture that those tacks are pinning up.

Jurassic Park is freaking awesome.

Of course, Jurassic Park has the audacity to open straight onto its very worst scene: A tragically silly raptor attack littered with an uncomfortable profusion of extreme close-ups of mouths. But the effect of that front-loading means that it’s only uphill from there, and between this scene and the film’s grand finale, that slope is like Mount Frickin’ Everest.

When the movie settles down into its plot proper, we learn several things. John Hammond (Richard Attenborough) is a man with a dream. And a bank account that would make Donald Trump weep tears of liquid gold. His life’s ambition is to create an unforgettable theme park populated with live, cloned dinosaurs on the South American island Isla Nubar. When his investors demand a thorough inspection of the site before opening it to the public, they call in prominent mathematician Ian Malcolm (Jeff Goldblum). 

For his defense, Hammond brings in famed archaeologist Alan Grant (Sam Neill) and his wife/girlfriend/general long-term commitment person, the paleobotanist Ellie Sattler (Laura Dern). To his dismay, his guests don’t want to play on his elaborately-designed rides, rather preferring to marvel at the science behind the cloning and discuss just how dubious an idea it is to toss kids onto an island with a herd of hungry velociraptors.

Right on cue, Hammond’s grandchildren – Tim (Joseph Mazzello) and Lex Murphy (Ariana Richards) arrive. Together with the inspection team, they set out on a jeep tour of the park that goes horribly wrong when a bit of subterfuge by disgruntled employee Dennis Nedrey (wayne Knight – Hello, Newman) causes the gates to malfunction, setting the ravenous dinos on the rampage. Dr. Grant finds himself stranded with the kids and, in the process of escorting the little buggers across the island, begins to shake his firm resolve against ever having one, because Steven Spielberg.

Also, Laura Dern could teach Bryce Dallas Howard a thing or two about sensible footwear in survival situations.

At its core, Jurassic Park is an astounding act of creation. Combining top dollar animatronic effects supervised by SFX superstar Stan Winston with an extremely clever, tastefully discreet use of nascent CGI technology, Jurassic Park brings prehistoric mayhem to impossible life. Computer graphics were about as sophisticated as a Nintendo game back in 1993, but by using them to augment brilliant practical effects and disguising the biggest deficiencies beneath the cover of night, the film holds up mind-bogglingly well. The dinosaurs here have weight and autonomy bestowed upon them thanks to the tender, loving care of the filmmakers, making Jurassic World’s collection of pixels look like a kids’ cartoon. 

Jurassic Park is ultimately a celebration of what technology can achieve* when it’s applied with some good, old-fashioned elbow grease. And that’s the thing about the film that makes it such an enduring classic: Yes, it’s an enormous popcorn spectacle, but the showstopping effects are generously ladled over what is already a terrifically solid film qua films.

*Ironically, the story is staunchly anti-science, but that’s more Michael Crichton’s fault than anything.

I would say that the movie would be just as good without the dinosaurs, but even I know that would be going at least a smidge too far.

Beneath the wondrous layer of dino mayhem, Jurassic Park is an appallingly clever film. The subtext (which is largely about chaos theory and how any manmade attempts to alter the course of nature are bound to go horribly wrong) manifests itself in a variety of subtle, layered ways, many of which are achieved with the help of ace cinematographer Dean Cundey (who also did Halloween and everything else that matters). In moments like a computerized DNA pattern being projected onto the rough, scaly skin of a hunting velociraptor, or the billowing “when Dinosaurs Ruled the Earth” banner that flutters from above a roaring T-Rex, Jurassic Park is both rapturously beautiful and visually inventive.

And this rampant creativity doesn’t just stop at frame composition. The film’s action sequences are among the best ever committed to celluloid, ranging from the unbearably tense (the raptors in the kitchen), the heroically cool (the jeep crashing down the cliff face), and the intoxicatingly intense (the kids fighting to keep the jeep’s glass ceiling between them and the T-Rex’s slavering jaws). All this cinematic carnage is peppered with instantly iconic shots that any movie producer would sell their left lung just to have one of, pushed over the edge with bombastic glee by John Williams’ brassy, epic score.

After all this time, we’re still trying to break through the glass ceiling.

Now here’s the part where the imperfections hiding in the shadows come out to pounce now that our guard is down. This was a film made in the early 90’s after all, and the only unquestionably perfect thing to come out of that entire period is me. As such, Jurassic Park hails from the early days of home computers, in which thriller directors found endless captivation in lavishly depicting people clicking through blocky filed systems.

But there’s one thing that betrays the film’s 1993 vintage above all else…

Hold onto your butts.

That’s right, Samuel L. Jackson is cast as the resident computer nerd. Pulp Fiction was a year away, so nobody could quite figure out what to do with him. This is mystifying, but it’s also a good segue into the acting, another unfortunate victim of the stranglehold of the 90’s. Along with a slate of malnourished characters that are more broad strokes than nuance, there are wild peaks and valleys in the film's overall performance quality. Attenborough, Dern, and – shockingly – Knight make it through without a scratch, but Sam Neill is a little too puffed-up, the kids are a little too shrill and wheedling, and I hate to admit it, but I’ve never uh… been um- a huge fan of –uh… Jeff Goldblum.

I appreciate that his acting style emulates the natural processes and rhythms by which actual real people formulate their speech. I really do. But if I had a nickel for every godforsaken syllable he uses to infinitely prolong his (admittedly well-crafted) dialogue, I’d make more than his entire salary. Plus residuals.

But aside from these slight speed bumps, Jurassic Park is and will always remain an indefatigable classic of popcorn cinema. It’s a superbly crafted work of art with a beating human heart hidden beneath its shining, high-tech exterior. And, after my next entry in this marathon, we’ll find out once and for all if quality blockbusters do move in herds.

TL;DR: Jurassic Park is an epic, delightful popcorn adventure.
Rating: 9/10
Word Count: 1359
Reviews In This Series
Jurassic Park (Spielberg, 1993)
The Lost World: Jurassic Park (Spielberg, 1997)
Jurassic Park III (Johnston, 2001)
Jurassic World (Trevorrow, 2015)
Jurassic World: Fallen Kingdom (Bayona, 2018)

Thursday, September 4, 2014

Time To Slam

Year: 1996
Director: Joe Pytka
Cast: Michael Jordan, Wayne Knight, Theresa Randle
Run Time: 1 hour 28 minutes
MPAA Rating: PG

My friend Brenna is back in town now that summer break is over. And considering that we're trapped in the same apartment together for the next year of our lives, we've deemed it advisable to remain friends. She has since tested my resolve by making me sit through Bee Movie and Space Jam on two consecutive weekends. And how I curse the day I vowed to review every movie I watch.

You see, Space Jam is a peculiar case study. My generation places it on a pedestal of high honor due to its position in the pantheon of children's pop culture at the time we were growing up. But myself, ever the contrarian - even as a toddler - never watched it and thus formed no opinion of it when I was young and impressionable.

So I've watched it for the first time as an adult, immediately putting myself in a position of contrast with literally everyone I've ever met. And, as we know, when we dare to use hindsight in terms of entertainment we loved as children, we take a walk on the wild side. And if you love Space Jam, you have my permission to quit reading now because man, is it just no good at all.

An artist's rendering of the backlash I'll receive for saying that.

Maybe I exaggerated slightly, because there are some valuable pieces of Space Jam, just not as many as seem to be lauded by the pro-Jam camp. I'm a big proponent of any movie that manages to get funding for a ludicrously illogical premise, and the "famous basketballer fights to save the Looney Tunes and also Danny DeVito plays a space goblin" premise is a classic of the form.

So what, exactly, is a Space Jam, you ask? It's a crass, commercial vehicle gone awry thanks to the creativity and lunacy of its creators - the Lego Movie of its day, if you will. Well, if the Lego Movie featured Michael Jordan, a truly psychotic number of classic Warner Brothers cartoon characters, and about one kernel of plot to go around.

Space Jam is a fictionalized retelling of Michael Jordan (Michael Jordan)'s retirement from basketball and subsequent return. Except, instead of the reason being sucking at baseball (or whatever - I'm not a sports guy), his return is fueled by an intergalactic cartoon slave cartel. I'm not even kidding. I'm so far from kidding that I'm growing a mustache and filling out a 401k.

Swackhammer (Danny DeVito) is the plump goblin executive of Moron Mountain, a theme park in outer space. He demands that his tiny monster minions (they have names according to online resources, but the movie doesn't grace them with such and neither shall we) travel to Earth and capture the Looney Tunes so he can enslave them and use them in a sideshow.

Because it's a cartoon and it's the 90's, the Looney Tunes' freedom depends on the outcome of a climactic basketball game. When the monsters steal the talent from NBA players and become grotesque gargantuan menaces called the Monstars, Bugs Bunny (Billy West) and Co. recruit ex-star Michael Jordan to save their skins.

The face(s) of pure evil.

This harebrained plot bolts by like a sugar rush, eschewing things like coherent editing or character development in favor of frenzied cartoon violence (and please remember that I come at you after years of slasher movie marathons when I tell you that Space Jam is shockingly violent) and Looney antics. Assuming the core audience is already familiar with the Warner Bros. properties and personalities (a risky judgement call in 1996), the film races toward the finish line with scarcely a backward glance at its estimable canon. So - in spit of its innumerable flaws - at least it's over quickly enough.

There will always be the argument that children's entertainment is allowed to be more low brow than what you can expect from a more mature picture. And that's true - to a point. The zaniness and broad comedy is perfectly acceptable in the context, but just because your hyperactive little goblins don't quite understand metaphors, symbolism, and critical analysis yet doesn't take away the fact that good comedy comes from solid characters, something which Space Jam should have in spades - indeed, assumes it does have - but is sorely lacking.

Sure Daffy, Bugs, Porky, and friends have a storied history. And any self-respecting parent has hopefully sat their drooling little tykes in front of some old Tunes. But the egregious Cliff's Notes characterizations of these classic figures is a downright insult. The perfect example I can come up with is the character of Lola Bunny (Kath Soucie) - an original Tune created as a romantic interest for Bugs. She enters the scene, nails down her singular trait (at least it's a quasi-feminist one), and resides in the background for the rest of the film - the exact same fate that befalls just about every other beloved Tune, save Daffy (Dee Bradley Baker) and Bugs (Billy West).

But Lola doesn't have decades of back catalogue to inform her motivations and comedy stylings. She's an utter non-entity, a sterling example of what the entire cast of the film would seem to be to anyone who isn't a member of the Loony faithful.

She's about as important to the plot as that basketball. Nay, less important.

Just as painful as the whirlwind characterization is the voice talent, though not through any fault of their own (the only cast members to return are June Foray as Granny and Stan Freberg as Chester the Terrier, neither of whom appear in more than about 15 frames each). It's a tough job when your contract reads "be Mel Blanc," but the vocal impressions are just two steps to the left of the classic characters, creating an endlessly jarring environment for an already decidedly un-Loony film.

And the cherry on top of that unfortunate cherry on top (we are now entering the third level of Cherryception) is the funky animation style used to integrate the Tunes with live action footage, never quite managing to give the characters the weight and heft of real creatures who interact with their environment, but 3D-ifying them just enough that tourist trap road signs start appearing for the Uncanny Valley.

Also, I can be fairly certain through copious experience that this film was edited on Windows Movie Maker.

But hey. Let's be nice to a poor old friend. Bill Murray has one of the best extended cameos of the entire decade, the booming thrum of the 90's keeps any hardcore nostalgic on the hook, and the cartoonish human element provided by Wayne Knight, Bill Murray, and a Greek chorus of NBA stars keeps the energy up. 

There's not a ton of Space, but just enough Jam to keep the kids going. I find absolutely nothing to recommend it to the discerning, or even non-discerning adult. That is, unless you are one of the lucky ones who have the nostalgia factor working for you, in which case disregard this review, it's Citizen Kane.

TL;DR: Space Jam is a classic children's film that does not hold up under scrutiny.
Rating: 4/10
Word Count: 1166